Game Design Theory
Learning Outcomes
By the end of this unit students will be able to:
LO1. Critically assess the types, practices, principles and skills used in the design of games.
LO2. Analyse the concepts and elements required for the production of a Games Design Document.
LO3. Evaluate the game design process with regards to game development and production.
LO4. Use game design practices and principles to create an original Game Design Document and present a High Concept pitch.
LO1 & LO2 D1 Evaluate each section of a Games Design Document and explain the effect of game loops and Metagame design with regards to game play.
D2 Evaluate the importance and issues related to idea generation, audience understanding, world design, narrative, style, features, gameplay, characters, storyboards and player motivation and challenge with regards to game design.
D3 Critically evaluate the strengths and weaknesses of your finished video game concept, Design Document and High Concept pitch and fully justify opportunities for improvement and further development.