K/615/1671-Games Engine & Scripting-Pearson BTEC Levels 4

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Games Engine & Scripting

Learning Outcomes

By the end of this unit students will be able to:

LO1. Analyse the evolution, impact and possible future of games engines with regards to game development and expectation.

LO2. Evaluate the features and architecture of different games engines.

LO3. Use an existing Game Design Document (with assets) to synthesise key features of a selected games engine into a playable game.

LO4. Assess and plan improvements to a playable game by evaluating its performance against its Game Design Document and user expectation.

LO1 & LO2 D1 Critically analyse each of the games engines evaluated in M3.

D2 Further expand your playable game by adding support for: animation, sound, end of level detection, player victory and loss conditions and level restarting.

D3 Critically evaluate the strengths and weaknesses of your playable game against player expectation and explain opportunities for improvement and further development.

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