3D Computer Modelling and Animation
Aim
This unit aims to develop learners’ skills and understanding of the principles and practical applications of 3D modelling and animation.
Learning outcomes
LO1 Understand how 3D computer modelling and animation are applied in commercial contexts
1.1 Evaluate the application of 3D computer modelling and animation in a commercial context
1.2 Analyse technical requirements for 3D computer modelling and animation in a commercial context
LO2 Be able to create a complex 3D scene
2.1 Develop a complex scene using available geometric objects
2.2 Select tools and techniques appropriate to creative intentions
LO3 Be able to create a 3D model within a scene
3.1 Use editing tools to create custom objects
3.2 Apply knowledge of hierarchy and linking
3.3 Modify an existing preset object to meet creative intentions
LO4 Be able to produce 3D animations to meet a creative brief
4.1 Use camera views creatively and effectively
4.2 Apply morphing techniques
4.3 Produce effective animation work that combines scenic and character elements.