2D, 3D and Time-based Digital Applications
Aim
This unit aims to develop learners’ skills in using a broad set of software applications through the use of 2D, 3D and time-based digital techniques.
Learning outcomes
LO1 Be able to carry out a sustained exploration of 2D mark making techniques using software tools
1.1 Research examples of 2D digital-based mark making
1.2 Use 2D software tools to produce digital artwork
LO2 Be able to develop the potential of images using digital techniques
2.1 Use digital image manipulation techniques to create effective images
2.2 Document the image manipulation process
LO3 Be able to carry out a sustained exploration of 3D modelling software
3.1 Model simple objects using 3D modelling software
3.2 Render models with surface texture and lighting
3.3 Animate models using accurate parameters of movement
LO4 Be able to present outcomes creatively and effectively using time-based presentation software
4.1 Research approaches to using time-based presentation software
4.2 Combine 2D and 3D elements into time-based presentation software
4.3 Present final outcome
4.4 Evaluate final outcome.