COMPUTER SCIENCE. HND-422-COMPUTER GRAPHICS AND

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Assignment - COMPUTER GRAPHICS AND ANIMATION

General Objectives:

On completion of this course the student should be able to:

1.0 Know the basic concept of computer graphics.

2.0 Know the concept of interactive graphics.

3.0 Know the Mathematics for two-dimensional computer graphics.

4.0 Understand the concept of raster graphics.

5.0 Know two-dimensional transformations.

6.0 Know graphics input/output.

7.0 Know available graphics facilities.

8.0 Know graphic packages.

9.0 Know graphic packages

10.0 To revise the course.

1 Ability to understand:

• The concept of a graphical system

• The origin of computer graphics

• The meaning of a picture element: block pixel, line

• The techniques clipping, geometric transformation and incremental methods.

To:

--Explain the concept  of graphics.

--Explain the origin of computer graphics

--Define a picture element: block pixel, and

--Explain the techniques of clipping, geometric transformation and incremental methods.

2 Ability to understand:

• The concept of interactive graphics

To:

-- Explain interactive graphics

--Explain the two basic types of graphical interactions; pointing and
positioning

--Explain event handling; polling; interrupts and event queue.

--Explain input functions dragging and fixing hit detection and on-line character recognition.

3 Ability to understand:

• The two-dimensional Cartesians coordinate system.

• The polar-coordinate system

• Vectors and matrices

• Functions and transformations.

To:

--. Explain the twodimensional Cartesians coordinate system.

-- Explain the polar-coordinate system

--Explain vectors

--Explain Matrices

--Explain Functions and  transformations.

4 Ability to understand:

• The concept of raster graphic fundamentals

• A raster image

• Useful operation for manipulating raster.

To:

-- Explain raster graphic fundamentals

-- Generate a raster image

-- Describe useful operation for manipulating raster.

--Write rectangle, mask, colour, copy raster, invert mask and invert rectangle and regular polygon.

5 Ability to understand:

• Geometric Coordinate , composite and instance transformation

To: • --Explain Geometric Coordinate , composite and instance transformation

6  Ability to understand:

• Understand graphics input and output devices

To:

-- Describe graphics input devices, out put devices, mouse tablets, the light pen, etc.

--Explain three-dimensional input devices: acoustics and mechanical devices.

--Explain graphic out-put devices, plotters visual display units and oscilloscopes

7-8 Ability ti understand:

• Block graphics characters and the codes.

• The use of graphics commands.

• The graphics facilities available on computer.

To:

--Explain block graphics characters and the codes.

--Explain the design process of graphics characters suitable for use by a program to give an animation effect.

--Explain the use of graphics commands.

--Explain the graphics facilities available on computer.

9-10 Ability to understand:

• Graphic package.

To:

--Describe the meaning of graphic package graphic.

11-13 Ability to understand:

• Window-to-window view port mapping

• Point, line and polygon clipping

To :

--Explain window-to-view port mapping

--Explain point clipping

--Explain line clipping

--Explain polygon clipping

--2D graphics pipeline.

14-15 • Revise the course

To:

--Revises the syllabus.

--solves more tutorial questions.

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